Top 4 Factors That Cause Humanity’s Need to Define “Bad” from“Evil”

Christopher Jacob
4 min readAug 18, 2023
Photo by BP Miller on Unsplash

There is a common belief that money is the root of all evil in the world.

Nonetheless, it's important to note that money on its own isn't valuable without resources.

On the other hand, what's the point of acquiring resources if they're not meant to be consumed?

Perhaps it's consumerism that's the actual cause of evil in humanity.

Because after all, consumersim implies a need for survival.


Is Living Evil?

The intricate interplay between religion and the course of human history has long engendered fervent contemplation within the realm of philosophical discourse. This contemplation, deeply rooted in the annals of academic theology and philosophy, beckons us to embark upon a nuanced exploration of the profound implications that religiosity bears upon the trajectory of human civilization.

To undertake such an endeavor, a multidimensional dissection is indispensable — one that illumines the variegated facets through which religion has interspersed itself within societies, politics, and the detailed control of human conduct.

Drawing inspiration from the tenets of philosophical hermeneutics, we navigate the epistemological labyrinth inherent to comprehending the manifold roles religion has assumed throughout the annals of history.

1) Religion

Religion often epitomizing the metaphysical yearnings of the human soul, manifests as a potent force capable of fomenting both cohesion and schism within the intricate framework of societies. Theological narratives, laden with eschatological interpretations, not only instill a sense of cosmic purpose but also act as crucibles of identity formation, channeling the currents of collective consciousness towards a shared understanding of existence’s ultimate significance.



Christopher Jacob

Come as you are. Doused in Mud, Soaked in Bleach. Psychology, Philosophy, Sociology, and Business. Two-time International Award-Winning Writer and Editor.